Thursday’s quarterly report shows a surge in sales, increasing by 50% year-on-year to 461.3 billion yen ($3.2 billion). Additionally, net profit grew 52.1%, amounting to 181 billion yen ($1.2 billion).
The revenue figure beat a Refinitiv estimate of 395.4 billion yen in revenue and net profit beat the 109.91-billion yen expected, according to CNBC.
As part of the company’s financial results report for the three months ending June 30, the Japanese company announced the latest title in the Zelda franchise has surpassed 18.51 million units in sales since its launch on May 12.
It’s-A Q1 Beat: Nintendo’s Revenue Soars 50% YoY, Fueled By Zelda And Mario Success. The game has also boosted the sales of the seven-year-old Switch console, which sold 3.91 million units between April and June, up by 13.9% on the year. Software unit sales increased 26.1% year-on-year to 52.21 million units.
“Sell-through of this one title constitutes approximately half of the first-party software sold this fiscal year,” Nintendo said, according to IGN.
“Consumers who played the previous entry, ‘The Legend of Zelda: Breath of the Wild,’ have been the primary driver, but as the weeks have passed, we have seen that a growing percentage of purchases are being made by consumers who have not yet played that title.”
Moreover, Nintendo’s latest blockbuster, “The Super Mario Bros. Movie,” released April 5, has generated global box office revenue of $1.349 billion and has been viewed by 168.1 million people as of July 30.
This milestone makes it the highest-grossing original film based on a video game and the second-highest for an animated film.
The movie’s popularity also had a positive impact on sales of Mario games like “Mario Kart 8 Deluxe,” which sold an additional 1.67 million units during the quarter, bringing the total sales to 55.46 million units.
Produced in association with Benzinga